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Command Kits and Formations
by Escodrion

Command Kits - special bonuses the Admirals are given which come with fleet formations.
  • Anti-Terran - special bonus against race, Terrans require - Naval Academy and Light Shipyard, Mantis require - Carapace Plant and Carrion Roost, Celareons require - Citadel and Greater Pavilion, Vyrium require - Hatchery and Compiler
  • Anti-Celareon - special bonus against race, Terrans require - Naval Academy and Light Shipyard, Mantis require - Carapace Plant and Carrion Roost, Celareons require - Citadel and Greater Pavilion,  Vyrium require - Hatchery and Compiler
  • Anti-Mantis - special bonus against race, Terrans require - Naval Academy and Light Shipyard , Mantis require - Carapace Plant and Carrion Roost, Celareons require - Citadel and Greater Pavilion, Vyrium require - Hatchery and Compiler
  • Anti-Vyrium - special bonus against race, Terrans require - Naval Academy and Light Shipyard, Mantis require - Carapace Plant and Carrion Roost, Celareons require - Citadel and Greater Pavilion, Vyrium require - Hatchery and Compiler
  • Barrage (Vyrium) - Barrage formation, base bonus to damage, supplies, range, speed, sensors, defence, favoured for Light and Heavy Armour ships - bonus to damage, speed and defence, for Mystic Leviathan, requires Hammer of Vyrie
  • Fighter Assault (Mantis) - Fighter Assault formation, base bonus to damage, supplies, range, speed, sensors, defence, favoured for No-, Light and Heavy Armour ships - bonus to range, sensors and defence, for Warlord Ver'Lak, requires Carrion Roost, Bio Forge and Dissection Chamber
  • Freedom Fighters (Vyrium) - Freedom Fighters formation, favoured Light and Medium Armour - bonus to damage, supplies and speed, special bonus against Celareons, for Mystic Baal, requires Compiler
  • Guardians (Celareon) - Guardians formation, base bonus to damage, supplies, range, speed, sensors, defence, favoured for Light and Heavy Armour - bonus to speed, sensors and defence, for Magistrate Elan, requires Anvil
  • Halsey (Terran) - Halsey Manoeuvre formation, base bonus to damage, supplies, range, speed, sensors, defence, favoured for Medium and Heavy Armour ships - bonus to range, speed and defence, for Admiral Halsey, requires Propulsion Lab and Advance Weapons Research (AWS) Lab
  • Hunters (Celareon) - Hunters formation, base bonus to speed and sensors, for Magistrate Natus, requires Helion Veil and Greater Pavilion
  • Ingenuity (Celareon) - Battle Plans formation, base bonus to damage, supplies, range and sensors, for Magistrate Vivac, requires Munitions Annex, Turbine Dock and Xeno Chamber
  • Lancer-Boost (Terran) - Lancer-Boost formation, base bonus to sensors and defence, for Admiral Benson, requires Displacement Lab
  • Lightning Attack (Vyrium) - Lightning Attack formation, base bonus for damage, speed and platform damage, special bonus against Terrans, for Mystic Sonneillon, requires Claw of Vyrie
  • Logistics - base bonus to damage, supplies, range, speed, sensors, defence, Terrans require - Naval Academy, Mantis require - Warlord Training Grounds, Celareons require - Citadel, Vyrium require - Gudgeon
  • Missile Rush (Terran) - Missile Rush formation, favoured for No- and Light Armour ships - bonus to supplies, speed and sensors, for Admiral Hawkes, requires Ballistics Lab
  • Mobile Defence - Mobile Defence formation, base bonus to range and defence, Terrans require - Advanced Hull Factory and Displacement Lab, Mantis require - Carrion Roost, Bio Forge and Dissection Chamber, Celareons require - Helion Veil and Greater Pavilion, Vyrium require - Eye of Vyrie and Gudgeon
  • Red Army - Red Army formation, base bonus to damage, supply and speed, special bonus against Heavy Armour, for Warlord Malkor, requires Carapace Plant and Carrion Roost
  • Platform Offence - Platform Offence formation, base bonus to sensors and defence, Terrans require - Ballistics Lab and Squadron Hangar, Mantis require - Cocoon, Collector and Eye Stalk, Celareons require - Munitions Annex and Turbine Dock, Vyrium require - Claw of Vyrie and Compiler
  • Repair - Repair formation, base bonus to supply, favoured for Supply and Repair ships - bonus to supplies and defence, Terrans require - Repair Platform, Mantis require - Dissection Chamber, Celareons require - Eutromil, Vyrium require - Perpetuator
  • Scorched Earth (Mantis) - Scorched Earth formation, base bonus to speed and defence, favoured for No- and Light Armour ships - bonus to damage, speed and platform damage, for Warlord Ker'Tak, requires Explosives Range
  • Scout - Scout formation, base bonus to speed and sensors, Terrans require - Light Shipyard and Long Range (LR) Sensor Tower, Mantis require - Eye Stalk, Celareons require - Oxidator and Sentinel Tower, Vyrium require - Cochlea Dish
  • Seek and Destroy - Seek and Destroy formation, bonus to damage, speed and sensors, special bonus against No-Armour ships, Terrans require - Ballistics Lab, Heavy Shipyard and Long Range  (LR) Sensor Tower, Mantis require - Niad, Carapace Plant, Carapace Plant and Dissection Chamber, Celareons require -  Munitions Annex, Turbine Dock and Xeno Chamber, Vyrium require - Formulator
  • Tactical - Convoy, Platform Defence formations, Terrans require - Propulsion Lab and Long Range (LR) Sensor Tower, Mantis require - Carrion Roost, Bio Forge and Dissection Chamber, Celareons require -  Munitions Annex and  Turbine Dock, Vyrium require - Eye of Vyrie and Gudgeon
Formations - add formations so the carriers in a fleet will always be behind and the heavy ships in front and the medium/small ships on the flanks/sides. It will be more orderly and the admirals will be always protected:
  • At-Ease - basic free-form formation
  • Convoy - bonus to speed, minus to damage, supplies, range, sensors and defence
  • Barrage (Vyrium) - bonus to defence, minus to range, speed, sensors and platform damage, Leviathan and Crotal favoured - bonus to damage, supplies, range, speed, sensors and defence
  • Battle Plans (Celareon) - bonus to damage and supplies, Heavy Armour ships favoured - bonus to damage, supplies and defence, cloak usage - all
  • Fighter Assault (Mantis) - minus to supplies, sensors and defence, Scout Carriers, Hive Carriers and Tiamats favoured - bonus to damage, supplies, range, speed, sensors and defence
  • Freedom Fighters (Vyrium) - bonus to damage and speed, Adders and Vipers favoured - bonus to damage, supply, speed, sensors and platform damage, minus to defence, special bonus against Celareons
  • Guardians (Celareons) - bonus to defence, minus to damage, range and speed, Monoliths favoured - bonus to damage, supplies, range, speed, sensors and defence, cloak usage - all
  • Halsey Manoeuvre (Terran) - minus to supplies, range and sensors, Battleships, Dreadnoughts and Fleet Carriers favoured - bonus to damage, supplies, range, speed, sensors and defence, cloak usage - Recon and Spotters
  • Hunters (Celareon) - minus to damage and defence, Auroras favoured - bonus to damage, supplies, speed and defence, special bonus against No- and Light Armour ships, cloak usage - all
  • Lancer-Boost (Terran) - minus to supplies and speed, Lancers favoured - bonus to damage, range and defence, special bonus against Light and Medium Armour ships
  • Lightning Attack (Vyrium) - minus to supply and sensors, Medium Armour ships favoured - bonus to damage, speed and platform damage, special bonus against  Terrans and Heavy Armour ships
  • Missile Rush (Terran) - bonus to damage and supplies, Missile Cruisers favoured - bonus to damage, supplies, range, speed, sensors, defence
  • Mobile Defence - bonus to speed and defence, minus to damage, supplies and sensors, cloak usage - Recon and Spotters
  • Platform Defence - bonus to damage, minus to supplies and speed
  • Platform Offence - bonus to platform damage, minus to damage, supplies and speed
  • Red Army (Mantis) - minus to supplies and defence, Leeches and Frigates favoured - bonus to damage and speed, special bonus against Medium and Heavy Armour ships
  • Repair - minus to supplies, range, speed and sensors, all supply ships favoured - bonus to supplies and defence, cloak usage - Recon and Spotters
  • Scorched Earth (Mantis) - bonus to speed and platform damage, Khamirs favoured - bonus to damage, supplies, range, speed, sensors, defence, special bonus against Mantis
  • Scout (Terran) - minus to damage, supplies, speed and sensors, Infiltrator and Corvette favoured - bonus to supplies, speed and sensors, cloak usage - all
  • Scout (Mantis) - minus to damage, supplies, speed and sensors, Seeker and Frighate favoured - bonus to supplies, speed and sensors
  • Scout (Celareon) - minus to damage, supplies, speed and sensors, Oracle and Taos favoured - bonus to supplies, speed and sensors, cloak usage - all
  • Scout (Vyrium) - minus to damage, supplies, speed and sensors, Viper, Mok and Adder favoured - bonus to supplies, speed and sensors, cloak usage - all
  • Seek and Destroy - bonus to damage, speed and sensors, minus to supplies and defence, cloak usage - Recon
  • Standard Assault - bonus to damage and supplies
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