Game-play ideas
Game Modes:
Free Building - add the possibility to build a building in a buildqueue with a "free" builder.
Auto-Explore - an auto-explore button for scout ships.
Supply-Repair - supply and repair buttons for all ships.
Command Kits - special bonuses the Admirals are given which come with fleet formations.
Formations - add formations so the carriers in a fleet will always be behind and the heavy ships in front and the medium/small ships on the flanks/sides. It will be more orderly and the admirals will be always protected
AI should:
- Random Race - when you choose the race you can choose it to be random.
- Co-operative Mode - two players share one system, one race, the resources and the units at the start.
- Wave Defence - defend your system from enemy attacks for as long as possible.
Free Building - add the possibility to build a building in a buildqueue with a "free" builder.
Auto-Explore - an auto-explore button for scout ships.
Supply-Repair - supply and repair buttons for all ships.
Command Kits - special bonuses the Admirals are given which come with fleet formations.
Formations - add formations so the carriers in a fleet will always be behind and the heavy ships in front and the medium/small ships on the flanks/sides. It will be more orderly and the admirals will be always protected
AI should:
- repair allied buildings
- recognize if it is attacked by enemies out of their sight-line or invisible
- assist his allies to attack an enemy - a "call-for-help-button"
- recognize that another of its system is under attack
- be able to change the rallypoint if units are attacked between the shipyard and the rally-point