Editing Hardpoints
by AllGrey
Hardpoints - points on models which are starting points for:
- Weapon launchers
- Engines, blinks
- Construction areas, repair areas, bots
- UTF Edit.exe - used for editing (can be found in Mod Bundle)
- ObjView.exe - used for viewing (can be found in Mod Bundle)
Step 1
Viewing the hardpoints (hp) of Objects, using ObjView.exe
Step 2
Comparison, it is possible to add as many hardpoints as you like:
- Original SSMonolith.3db:
- C2-FWF SSMonolith.3db:
Step 3
UTF Editor.exe, the hardpoints of the Corvette, note: if your making a model from scratch you need to add the Hardpoints node by clicking Add Node and adding as many as necessary:
Step 4
1. Coordinates of the hardpoints in UTF Editor.exe:
2. Editing hardpoints in UTF Editor.exe:
Note: it is best to get the "Orientation" parameter from existing models
The new UTF Editor 1.4
It is basically the same as the one shown in this tutorial, but it has some cool new features such as multiple windows inside the program which makes comparing files easier: