Editing object's names
by AllGrey
You will need:
2. All names are in the String section
3. Each name has three parts:
1) Display name
2) Greyed Tool tip (Dependency)
3) Build Info
4. Working with restorator:
1) Click the plus next to the String Folder and a drop-down menu will appear with numbers, select one of the numbers, i. e. "19" (Step 1)
2) Click the edit mode button as shown by Step 2
- Restorator (can be found in Mod Bundle)
- ---= NAMES =--- .doc
2. All names are in the String section
3. Each name has three parts:
1) Display name
2) Greyed Tool tip (Dependency)
3) Build Info
4. Working with restorator:
1) Click the plus next to the String Folder and a drop-down menu will appear with numbers, select one of the numbers, i. e. "19" (Step 1)
2) Click the edit mode button as shown by Step 2
3. Change only the words after the quotation mark (") and before the left parenthesis ("(") (Step 3)
4. Click on the next number in the String section (Step 4)
5. A window should show up as pictured (Step 5), if it does click ok and your changes will be saved
4. Click on the next number in the String section (Step 4)
5. A window should show up as pictured (Step 5), if it does click ok and your changes will be saved
Using ---= NAMES =--- .doc
1. If you open ---= NAMES =--- .doc you will see 3 sections on all 3 races
2. Lines in Purple marked with FREE are not used in the game
3. The list consists of keys which are not not subject to editing. These are the keys of commands from the files: GameTypes.db and GenData.db.
4. In this tutorial we will consider where they are on the example of the "CORVETTE"
1) Display Name:
2. Lines in Purple marked with FREE are not used in the game
3. The list consists of keys which are not not subject to editing. These are the keys of commands from the files: GameTypes.db and GenData.db.
4. In this tutorial we will consider where they are on the example of the "CORVETTE"
1) Display Name:
2) Greyed tooltip (unit dependency):
3) Build info