Conquest 2: Frontier Wars Forever, Review and Mini-Guide
This game is only a mod created on the basis of Conquest: Frontier Wars version 1.07, therefore there aren’t many fundamental differences between them
For those who are already familiar with this game, the main changes in brief:
2) Flagships for the Admirals
3) New Fighters and Bombers
4) Antimatter ribbon (4 types)
5) Antimatter nebula (4 types)
6) Black holes
7) Stars (4 types)
8) New planets
9) New types of weapons
10) New types of special weapons
11) New icons (200 sets)
12) Modding tools (all in the root directory)
13) Modding help (file: ---= AllGrey_C2-FWF =---. Xls)
14) Help on the structure of development (folder: Addition)
15) Codecs added to the installer
2) Music (Race themes)
3) Intro Video
4) Ship, defensive platform and weapon graphics
5) Interface (new Mini Map)
6) Updated Mission (added new ships and defensive platforms)
7) Map generator (completely changed)
8) File: “Conquest.ini”
9) Fonts
10) Game settings (file: Settings.reg)
11) Simplified cheats (file: Cheat-code.txt)
12) Changed descriptions to give more detailed information on the ship, defensive platform or other platform
2) Other unnecessary files
3) Videos (to reduce the size of the installer)
For those who are not lucky enough to be familiar with this game, I will give a small tour of this remarkable space strategy.
In the campaign, all the action takes place on the outskirts of our galaxy, and you will play as the people of Earth against the insectoid Mantis race. There is a third race, the Celareons, energy based beings and they will also be involved in this exhausting war.
As you battle through the sixteen missions in which you have to perform lots of different tasks as commander of Earth. You will have to build and command fleets of various ships, and at the same time collect resources and develop technology.
Conquest 2: Frontier Wars Forever is a real time strategy game designed to be played in Single Player or Multiplayer via LAN or the Internet.
In a Quick Battle you will have the opportunity to play as any of the three races against one or several "artificial intelligences", with the ability to choose their races for them at your convenience. Artificial Intelligence (AI) has five levels of difficulty: initial, easy, medium, hard and impossible. From all of these levels I will say that even a five year old can beat the "Initial AI", whereas the "Impossible AI 'is very difficult for an experienced professional with years of experience to beat. Personally, I like play alone against two or three allied "hard AI". In multiplayer mode, you can play with up to eight players, in alliances or alone. It is also possible to play in mixed teams of people and AI.
This game is a so-called flat space game (2d). At first glance this may seem like a big disadvantage, but this is a big advantage, and simplifies game management and also makes it possible to focus all your attention on the tactics and strategy during the game and does away with the distraction provided by the complex management of units in 3d space. In addition, the lack of 3d space is compensated by the possibility of playing on a map, with several "systems" at the same time. The map is made up of several systems (16 maximum), connected by wormholes through which it is possible to "jump" ships from one system to another. The system is a kind of space, which contains planets, field with ore asteroids of different sizes, different nebula with cosmic gas, black holes, stars, nebulae and antimatter ribbons.
All of these cosmic phenomena have different abilities:
ANTIMATTER RIBBON – an impassable wall of energy, ships are forced to fly around them.
ANTIMATTER NEBULA – an impassable energy cloud, ships have to fly around this nebula.
BLACK HOLES AND STARS - can suck in ships with their gravitational pull, some ships are still alive after that, but they can end up anywhere.
ASTEROID FIELD - ships flying into this field lose speed abruptly.
LITHIUM NEBULA - ships flying through this nebula, slow down.
CYGNUS NEBULA - ships flying through this nebula, receive additional acceleration.
ION NEBULA - ships that fly through or stay in this nebula will lose their shields.
HELIOS NEBULA - ships attacked by the enemy in this nebula receive more damage.
HYADES NEBULA - ships flying through this nebula, receive some damage. The larger the ship, the stronger it will be damaged.
CELSIUS NEBULA - ships that fly through or stay in this nebula, have all their supplies blocked until they come out of them.
On planetary orbits you can build platforms for various tasks. Also, the planet can provide different resources depending on the type of the planet, the Ore Planet - ore, the Gas Giant – gas, the Swamp Planet - crew. The "Earth" planet type provides ore, gas and crew at the same time, but the quantity of these resources is much smaller. It is possible to gather resources with special ships from ore asteroid fields and clusters from gas nebulae.
I would like to especially note the "map generator" that creates a unique map for every new game. This means different placement of planets and wormholes, their presence or absence in different parts of the system, black holes, stars, antimatter nebulae and antimatter ribbons, ore asteroid fields and nebulae which can be of different sizes and shapes. In addition, the player may configure the card at the beginning of the game. Types of map: this is how the system will be interconnected by wormholes: random map, random ring, random star, or pure random. The number of systems can be selected from 2 to 16. The size of these systems: small, medium or large. Terrain: light, medium or heavy. Visibility in these systems: normal, explored, all visible. All this combined makes each new game unique. This possibility deserves great admiration, and not many RTS games can boast that, at least I have not seen one that can.
For those who are already familiar with this game, the main changes in brief:
- Added:
2) Flagships for the Admirals
3) New Fighters and Bombers
4) Antimatter ribbon (4 types)
5) Antimatter nebula (4 types)
6) Black holes
7) Stars (4 types)
8) New planets
9) New types of weapons
10) New types of special weapons
11) New icons (200 sets)
12) Modding tools (all in the root directory)
13) Modding help (file: ---= AllGrey_C2-FWF =---. Xls)
14) Help on the structure of development (folder: Addition)
15) Codecs added to the installer
- Changed
2) Music (Race themes)
3) Intro Video
4) Ship, defensive platform and weapon graphics
5) Interface (new Mini Map)
6) Updated Mission (added new ships and defensive platforms)
7) Map generator (completely changed)
8) File: “Conquest.ini”
9) Fonts
10) Game settings (file: Settings.reg)
11) Simplified cheats (file: Cheat-code.txt)
12) Changed descriptions to give more detailed information on the ship, defensive platform or other platform
- Removed
2) Other unnecessary files
3) Videos (to reduce the size of the installer)
For those who are not lucky enough to be familiar with this game, I will give a small tour of this remarkable space strategy.
In the campaign, all the action takes place on the outskirts of our galaxy, and you will play as the people of Earth against the insectoid Mantis race. There is a third race, the Celareons, energy based beings and they will also be involved in this exhausting war.
As you battle through the sixteen missions in which you have to perform lots of different tasks as commander of Earth. You will have to build and command fleets of various ships, and at the same time collect resources and develop technology.
Conquest 2: Frontier Wars Forever is a real time strategy game designed to be played in Single Player or Multiplayer via LAN or the Internet.
In a Quick Battle you will have the opportunity to play as any of the three races against one or several "artificial intelligences", with the ability to choose their races for them at your convenience. Artificial Intelligence (AI) has five levels of difficulty: initial, easy, medium, hard and impossible. From all of these levels I will say that even a five year old can beat the "Initial AI", whereas the "Impossible AI 'is very difficult for an experienced professional with years of experience to beat. Personally, I like play alone against two or three allied "hard AI". In multiplayer mode, you can play with up to eight players, in alliances or alone. It is also possible to play in mixed teams of people and AI.
This game is a so-called flat space game (2d). At first glance this may seem like a big disadvantage, but this is a big advantage, and simplifies game management and also makes it possible to focus all your attention on the tactics and strategy during the game and does away with the distraction provided by the complex management of units in 3d space. In addition, the lack of 3d space is compensated by the possibility of playing on a map, with several "systems" at the same time. The map is made up of several systems (16 maximum), connected by wormholes through which it is possible to "jump" ships from one system to another. The system is a kind of space, which contains planets, field with ore asteroids of different sizes, different nebula with cosmic gas, black holes, stars, nebulae and antimatter ribbons.
All of these cosmic phenomena have different abilities:
ANTIMATTER RIBBON – an impassable wall of energy, ships are forced to fly around them.
ANTIMATTER NEBULA – an impassable energy cloud, ships have to fly around this nebula.
BLACK HOLES AND STARS - can suck in ships with their gravitational pull, some ships are still alive after that, but they can end up anywhere.
ASTEROID FIELD - ships flying into this field lose speed abruptly.
LITHIUM NEBULA - ships flying through this nebula, slow down.
CYGNUS NEBULA - ships flying through this nebula, receive additional acceleration.
ION NEBULA - ships that fly through or stay in this nebula will lose their shields.
HELIOS NEBULA - ships attacked by the enemy in this nebula receive more damage.
HYADES NEBULA - ships flying through this nebula, receive some damage. The larger the ship, the stronger it will be damaged.
CELSIUS NEBULA - ships that fly through or stay in this nebula, have all their supplies blocked until they come out of them.
On planetary orbits you can build platforms for various tasks. Also, the planet can provide different resources depending on the type of the planet, the Ore Planet - ore, the Gas Giant – gas, the Swamp Planet - crew. The "Earth" planet type provides ore, gas and crew at the same time, but the quantity of these resources is much smaller. It is possible to gather resources with special ships from ore asteroid fields and clusters from gas nebulae.
I would like to especially note the "map generator" that creates a unique map for every new game. This means different placement of planets and wormholes, their presence or absence in different parts of the system, black holes, stars, antimatter nebulae and antimatter ribbons, ore asteroid fields and nebulae which can be of different sizes and shapes. In addition, the player may configure the card at the beginning of the game. Types of map: this is how the system will be interconnected by wormholes: random map, random ring, random star, or pure random. The number of systems can be selected from 2 to 16. The size of these systems: small, medium or large. Terrain: light, medium or heavy. Visibility in these systems: normal, explored, all visible. All this combined makes each new game unique. This possibility deserves great admiration, and not many RTS games can boast that, at least I have not seen one that can.