The Vyrium Uprising features
Source 1
Vyrium Race:
- New Ships (Adder, Basilisk, Cobra, Crotal, Ertrag, Leviathan, Viper and more
- New Platforms
- New Special Abilities
- Ships that can be built when two races are allied
- Firefly (Mantis) - long-range recon carrier
- Glimmer (Celareon) - long-range sniper ship
- Planet Killer ship
- Terraformer ship
- Formations
- Additional Bonuses
- All the races have their own campaigns which are played out simultaneously
- "The Vyrium Uprising takes place a bit after the original Frontier Wars. The Vyrium race has been beaten down, but has stumbled upon a treasure trove of ancient technology or artifacts. Using these new found weapons a Vyrium fleet has attacked a Terran outpost, but all is not as it seems. Once the player is thrust into the story, one-time allies are now enemies, whilst old enemies become new friends."
- The Mantis are an insectoid race that relies heavily on long range attacks. They base their strategy on carriers and long rang fighters. They have special weapons that push whole fleets away while they hammer from a distance.
- The Celareons are an energy race that utilizes hit and run tactics. They are very fast, and use beam weapons to vanquish their foes. In addition they have special abilities that let them open up wormholes into any part of space, and drop a fleet in the back door.
- The Terrans are a well balanced race and they can slug it out, or hit and run. The Terrans have been researching terra-forming since the Frontier Wars, and that technology just might have slipped out to other races.
- The Vyrium are a reptilian race, and they like to slug it out toe to toe. They are interested in getting their homeworld back, no matter what the cost, and with their new-found technology, they just might do it.
- Customizable Admirals
Source 2
From the creators of the critically acclaimed Conquest: Frontier Wars comes the next generation of interstellar conflict.
Conquest is a real-time strategy game set in the deep reaches of space. The player commands a vast armada of ships, refineries, and research facilities to become the dominant force in the universe.
Gameplay revolves around collecting resources, building a fleet, and expanding to neighboring star systems.
A New Threat
Conquest 2: The Vyrium Upising returns to the Conquest universe forty years after the Frontier War. It has been a time of peace between Terrans and the energy-based Celareons and banishment to the edges of known space for the insectoid Mantis.
But a new threat has erupted from within. A reptilian race known as the Vyrium have emerged as an expanding power to be reckoned with. Ill content with any form of control, they are now bent on galactic domination.
Graphical Style
The art of Conquest is stylized realism with rich and saturated colors. The world is a fully polygonal 3D environment with particle explosions that include the ships’ own hulls amongst the debris. Damaged hulls display raging fires and out-of-control energy. Full
lighting effects illuminate the combatants and surrounding space.
Audio
The world of Conquest is saturated with sound - the pulse of industry, the heat of battle, commiques with your commanders - and music that underscores all with tension and power. Audio is used to warn you of threats and attacks in far-off star systems so you don’t let a fleet come to an ill end from neglect.
Save the Universe...
for Yourself
Take command of one of four different races, construct massive fleets, explore, colonize and gather resources on far-flung worlds, and conduct scientific research and weapons development.
But most of all, prepare for the Great War that threatens to destroy the galaxy and bring about a new dark age.
Game Fiction
We stumbled on the Mantis by accident, the way you might accidentally stir up a nest of hornets. The insectoid race was predatory and seemingly unstoppable. Mankind was nearly destroyed during the bloody Frontier Wars that followed.
We were forced to ally ourselves, albeit reluctantly, with the mysterious Celareons -- energy-based entities with advanced technology but fragile crystalline spaceships. Together we were able to turn the tide of war and drive off the Mantis horde. In the end we destroyed the Mantis homeworld, and the war came to an end. But the Celareons vanished without a trace. There has been no contact with the energy beings since that time.
We signed an uneasy truce with the few surviving Mantis hives, now led by a new Queen, a former rebel leader named Ker'Tak. In time, we came to understand that the Frontier Wars were based on a huge misunderstanding.
The Mantis were hive-mind beings. One Warlord served as the collective mind for an entire fleet. One Queen served as the collective mind for a hundred Warlords. Losing a few thousand soldiers meant nothing to the Mantis. They had no individual minds, but were merely extensions of the hive. They simply could not comprehend a race where each individual had a singular and unique mind. To a hive-mind race, attacking an outpost on the fringes of Terran space and slaughtering thousands of innocents seemed a simple and efficient way to communicate. In their own way, they were simply saying hello.
If war could begin so easily, over such a simple misunderstanding, we came to realize that the frontier was a strange and dangerous place. If men were to continue to explore the far reaches, another war was almost certainly inevitable. And what of the Celareons? Were they truly our allies, or were we simply pawns in some unfathomable game of intergalactic chess that had yet to play out? Whatever the case, it became apparent -- if Mankind were to survive, he must study and perfect the art of war.
The Frontier Wars had come to an end, but our future remained uncertain. To ensure our preparedness for future conflicts, a new Terran defense program was established.
The nations of Earth and the Terran colonies were scoured for the best of the best -- young men and woman who could be trained in tactics and strategy. This small, but select group of gifted young Terrans were sent to a top secret military academy on Triton, a desolate moon orbiting Neptune in the Sol System. They were trained to be a new generation of military geniuses -- tactical fleet commanders for the galactic wars that would almost certainly come. You are one of those military geniuses.
Now, a new threat has arisen. A defenseless civilian outpost on the galactic rim has been utterly destroyed. A hostile reptilian race known as The Vyrium launched a merciless attack on the colony and slaughtered thousands of innocents. Something must be done, Commander. And quickly.
Your fleet awaits.
Your fate has yet to be determined.
Your hour has come.
Stunning 3D Space - 3rd-person with rotating camera, parallax bump mapping and self-shadowing create hyper-realistic environments.
Advanced Visual Effects - Particles, animation, sound, and lighting interact easily with a node-based editor and playback system.
Unique Technologies and Ancient Artifacts - Customize flag ships or special ships in your fleet by researching unique technologies or discovering ancient alien artifacts.
Random Space Encounters - Surprises in single-player or added spice for multiplayer, encounter unique fleets or massive space monsters.
Four Races, Four Campaigns - Command one of four unique races, each with their own special tactics.
Threaded Loading - Play in multiple systems, maintain supply lines, train fleet admirals to handle large fleets.
Conquest is a real-time strategy game set in the deep reaches of space. The player commands a vast armada of ships, refineries, and research facilities to become the dominant force in the universe.
Gameplay revolves around collecting resources, building a fleet, and expanding to neighboring star systems.
A New Threat
Conquest 2: The Vyrium Upising returns to the Conquest universe forty years after the Frontier War. It has been a time of peace between Terrans and the energy-based Celareons and banishment to the edges of known space for the insectoid Mantis.
But a new threat has erupted from within. A reptilian race known as the Vyrium have emerged as an expanding power to be reckoned with. Ill content with any form of control, they are now bent on galactic domination.
Graphical Style
The art of Conquest is stylized realism with rich and saturated colors. The world is a fully polygonal 3D environment with particle explosions that include the ships’ own hulls amongst the debris. Damaged hulls display raging fires and out-of-control energy. Full
lighting effects illuminate the combatants and surrounding space.
Audio
The world of Conquest is saturated with sound - the pulse of industry, the heat of battle, commiques with your commanders - and music that underscores all with tension and power. Audio is used to warn you of threats and attacks in far-off star systems so you don’t let a fleet come to an ill end from neglect.
Save the Universe...
for Yourself
Take command of one of four different races, construct massive fleets, explore, colonize and gather resources on far-flung worlds, and conduct scientific research and weapons development.
But most of all, prepare for the Great War that threatens to destroy the galaxy and bring about a new dark age.
Game Fiction
We stumbled on the Mantis by accident, the way you might accidentally stir up a nest of hornets. The insectoid race was predatory and seemingly unstoppable. Mankind was nearly destroyed during the bloody Frontier Wars that followed.
We were forced to ally ourselves, albeit reluctantly, with the mysterious Celareons -- energy-based entities with advanced technology but fragile crystalline spaceships. Together we were able to turn the tide of war and drive off the Mantis horde. In the end we destroyed the Mantis homeworld, and the war came to an end. But the Celareons vanished without a trace. There has been no contact with the energy beings since that time.
We signed an uneasy truce with the few surviving Mantis hives, now led by a new Queen, a former rebel leader named Ker'Tak. In time, we came to understand that the Frontier Wars were based on a huge misunderstanding.
The Mantis were hive-mind beings. One Warlord served as the collective mind for an entire fleet. One Queen served as the collective mind for a hundred Warlords. Losing a few thousand soldiers meant nothing to the Mantis. They had no individual minds, but were merely extensions of the hive. They simply could not comprehend a race where each individual had a singular and unique mind. To a hive-mind race, attacking an outpost on the fringes of Terran space and slaughtering thousands of innocents seemed a simple and efficient way to communicate. In their own way, they were simply saying hello.
If war could begin so easily, over such a simple misunderstanding, we came to realize that the frontier was a strange and dangerous place. If men were to continue to explore the far reaches, another war was almost certainly inevitable. And what of the Celareons? Were they truly our allies, or were we simply pawns in some unfathomable game of intergalactic chess that had yet to play out? Whatever the case, it became apparent -- if Mankind were to survive, he must study and perfect the art of war.
The Frontier Wars had come to an end, but our future remained uncertain. To ensure our preparedness for future conflicts, a new Terran defense program was established.
The nations of Earth and the Terran colonies were scoured for the best of the best -- young men and woman who could be trained in tactics and strategy. This small, but select group of gifted young Terrans were sent to a top secret military academy on Triton, a desolate moon orbiting Neptune in the Sol System. They were trained to be a new generation of military geniuses -- tactical fleet commanders for the galactic wars that would almost certainly come. You are one of those military geniuses.
Now, a new threat has arisen. A defenseless civilian outpost on the galactic rim has been utterly destroyed. A hostile reptilian race known as The Vyrium launched a merciless attack on the colony and slaughtered thousands of innocents. Something must be done, Commander. And quickly.
Your fleet awaits.
Your fate has yet to be determined.
Your hour has come.
Stunning 3D Space - 3rd-person with rotating camera, parallax bump mapping and self-shadowing create hyper-realistic environments.
Advanced Visual Effects - Particles, animation, sound, and lighting interact easily with a node-based editor and playback system.
Unique Technologies and Ancient Artifacts - Customize flag ships or special ships in your fleet by researching unique technologies or discovering ancient alien artifacts.
Random Space Encounters - Surprises in single-player or added spice for multiplayer, encounter unique fleets or massive space monsters.
Four Races, Four Campaigns - Command one of four unique races, each with their own special tactics.
Threaded Loading - Play in multiple systems, maintain supply lines, train fleet admirals to handle large fleets.
Source 2
Features
Four Races to Command...or Conquer
The NEW Vyrium race brings a host of new units, technologies and strategies to the Frontier. Build your empire, conquer star systems, and defeat your enemies. But remember! Your opponents are bent on your destruction too!
Conquest 2: The Vyrium Uprising has four new campaigns. Play through each race in a complete story involving the rise of the Vyrium and the struggle for control of the galaxy.
The Vyrium are terrifying adversaries if they can get in close. They favor very slow "get up close and pound them" tactics. To compensate for their lack of speed, their ships have heavily armored hulls. They lack shields, as their immature race never developed the necessary technology. They have very few long-range weapons, and the ones they do have are highly specialized.
Conquest 2 Brings New Features...
NEW Artifacts and Special Weapons – Scour the universe for artifact technologies abandoned by a mysterious "precursor" race and use them to enhance your hold on space.
NEW Units and Tech – Devourers, Nectrops, Basilisks, Leviathans, Glimmers, and many more. Every race from Conquest: Frontier Wars has been represented and improved with additional units.
NEW Dynamic Galaxy – A host of new interstellar environments and planetary dangers. Wormholes come and go. Black holes await the unwary. Novas ravage star systems. Planets and star systems dry up. Astronomical oddities that directly affect shields, weapons and instrumentation. Be aware of your surroundings or you may find yourself lost in space.
NEW Hostile Space Creatures – Random encounters with hostile, space faring creatures beyond imagining.
NEW "Hero" Admirals – Personality-AI Admirals command your fleets, freeing you to concentrate on the big picture. This time, admirals are yours to command in both single and multiplayer games.
NEW Streamlined Resource Gathering – Resource gathering AI relieves you of the tedium of micromanagement so you may concentrate on the ultimate goal: Conquest of the Galaxy!
NEW Multiplayer Game Modes – Deathmatch, Capture the Flagship, Emperor, Conquest and Objective-Based Missions.
NEW Story and Cinematics – An intriguing plot filled with twists and surprises, punctuated by Hollywood-quality cinematics.
NEW Graphics with DirectX 9 Support – Realtime 3D Space Combat. Particle explosions use individual ship pieces for their destruction, lighting effects are applied to weapons and space objects, and damage textures are activated as ships are harmed.
...And Keeps the Award Winning Conquest Feel
Create Alliances...then Break Them! – Form alliances with other players to achieve your
objectives – then wipe them from the universe when they stand in your way.
Protect Your Supply Lines or Watch Your Fleet Wither – First introduced with Conquest: Frontier Wars, supply lines are the lifeblood of your fleet. Lose them and you lose the stars.
Control the Universe...With a Mouse – A simple interface commands a complex world. Every command in Conquest may be accessed with simple point-and-clicks. No need to memorize complex key-strokes and hot-keys.
Four Races to Command...or Conquer
The NEW Vyrium race brings a host of new units, technologies and strategies to the Frontier. Build your empire, conquer star systems, and defeat your enemies. But remember! Your opponents are bent on your destruction too!
Conquest 2: The Vyrium Uprising has four new campaigns. Play through each race in a complete story involving the rise of the Vyrium and the struggle for control of the galaxy.
The Vyrium are terrifying adversaries if they can get in close. They favor very slow "get up close and pound them" tactics. To compensate for their lack of speed, their ships have heavily armored hulls. They lack shields, as their immature race never developed the necessary technology. They have very few long-range weapons, and the ones they do have are highly specialized.
Conquest 2 Brings New Features...
NEW Artifacts and Special Weapons – Scour the universe for artifact technologies abandoned by a mysterious "precursor" race and use them to enhance your hold on space.
NEW Units and Tech – Devourers, Nectrops, Basilisks, Leviathans, Glimmers, and many more. Every race from Conquest: Frontier Wars has been represented and improved with additional units.
NEW Dynamic Galaxy – A host of new interstellar environments and planetary dangers. Wormholes come and go. Black holes await the unwary. Novas ravage star systems. Planets and star systems dry up. Astronomical oddities that directly affect shields, weapons and instrumentation. Be aware of your surroundings or you may find yourself lost in space.
NEW Hostile Space Creatures – Random encounters with hostile, space faring creatures beyond imagining.
NEW "Hero" Admirals – Personality-AI Admirals command your fleets, freeing you to concentrate on the big picture. This time, admirals are yours to command in both single and multiplayer games.
NEW Streamlined Resource Gathering – Resource gathering AI relieves you of the tedium of micromanagement so you may concentrate on the ultimate goal: Conquest of the Galaxy!
NEW Multiplayer Game Modes – Deathmatch, Capture the Flagship, Emperor, Conquest and Objective-Based Missions.
NEW Story and Cinematics – An intriguing plot filled with twists and surprises, punctuated by Hollywood-quality cinematics.
NEW Graphics with DirectX 9 Support – Realtime 3D Space Combat. Particle explosions use individual ship pieces for their destruction, lighting effects are applied to weapons and space objects, and damage textures are activated as ships are harmed.
...And Keeps the Award Winning Conquest Feel
Create Alliances...then Break Them! – Form alliances with other players to achieve your
objectives – then wipe them from the universe when they stand in your way.
Protect Your Supply Lines or Watch Your Fleet Wither – First introduced with Conquest: Frontier Wars, supply lines are the lifeblood of your fleet. Lose them and you lose the stars.
Control the Universe...With a Mouse – A simple interface commands a complex world. Every command in Conquest may be accessed with simple point-and-clicks. No need to memorize complex key-strokes and hot-keys.
Races
One Universe One Rule...
Each race in Conquest 2: The Vyrium Uprising brings to the game a different set of tactics and abilities. Each of these races are entirely unique and alien to each other. Although the Terrans are clearly familiar to us, the other races are each designed with their own technology and their racial outlook which their technology reflects. These outlooks give them different methodologies and tactics.
CELAREON
The mysterious Celareon are believed to possess no corporeal form at all, but are actually pure energy within an armor casing. Celareon ships are highly advanced hit-and-run craft. They are fast and stealthy, and even their tricks have tricks up their sleeves. Utilizing artificial wormholes to launch crippling stealth operations, the Celareons possess an array of defensive batteries to squelch invaders.
MANTIS
The Mantis are an insectoid race best described as predatory. They are volatile and expansionist, with a low tolerance for coexistence with other species. Mantis fleets depend on overwhelming numbers. They lean heavily on light-hulled cruisers—so heavily that even scout ships house fighter wings. Devious and brutal, the Mantis hammer advancing fleets with a devastating range of attacks and overwhelming resource efficiency.
TERRAN
The Terrans are a diplomatic race intent upon exploring the heavens for new life, new worlds, and new technologies. The most balanced of the four civilized races, the Terrans have very capable small, medium, and large ship-to-ship combatants; long-range strike capability; and high-tech special weapons. A robust fleet gives the versatile Terrans superior firepower in head-to-head conflicts.
VYRIUM
Little is known about the reptilian Vyrium. The location of Vyrie, their homeworld, remains a mystery, but it is rumored to be a planet of vast, shallow oceans, dry caverns and deserts. The cold-blooded Vyrium are probably descended from Cobra-like serpents that thrive on similar planets across the galaxy. Most reptilian species rarely gather in groups, and the Vyrium seem to be no exception. They appear to be a race of individuals in isolation.
Despite their isolation as a race, the Vyrie seem to be a strong, combative culture not unlike a Roman republic. They seem bent on galactic conquest, though their exact intentions are not yet known. Recent attacks on Human and Celareon outposts have been swift and merciless, leaving no survivors.
The Vyrium seem to admire strength and power above intelligence. Positions of power among their people go to the strong: the mightiest warriors who have proven themselves in battle. But it is also said that the Vyrium possess an untainted nobility and guilelessness. Despite their warlike nature, they might make valuable allies. But this same nature might also be their greatest weakness. Their thirst for glory could well lead to their destruction.
Each race in Conquest 2: The Vyrium Uprising brings to the game a different set of tactics and abilities. Each of these races are entirely unique and alien to each other. Although the Terrans are clearly familiar to us, the other races are each designed with their own technology and their racial outlook which their technology reflects. These outlooks give them different methodologies and tactics.
CELAREON
The mysterious Celareon are believed to possess no corporeal form at all, but are actually pure energy within an armor casing. Celareon ships are highly advanced hit-and-run craft. They are fast and stealthy, and even their tricks have tricks up their sleeves. Utilizing artificial wormholes to launch crippling stealth operations, the Celareons possess an array of defensive batteries to squelch invaders.
MANTIS
The Mantis are an insectoid race best described as predatory. They are volatile and expansionist, with a low tolerance for coexistence with other species. Mantis fleets depend on overwhelming numbers. They lean heavily on light-hulled cruisers—so heavily that even scout ships house fighter wings. Devious and brutal, the Mantis hammer advancing fleets with a devastating range of attacks and overwhelming resource efficiency.
TERRAN
The Terrans are a diplomatic race intent upon exploring the heavens for new life, new worlds, and new technologies. The most balanced of the four civilized races, the Terrans have very capable small, medium, and large ship-to-ship combatants; long-range strike capability; and high-tech special weapons. A robust fleet gives the versatile Terrans superior firepower in head-to-head conflicts.
VYRIUM
Little is known about the reptilian Vyrium. The location of Vyrie, their homeworld, remains a mystery, but it is rumored to be a planet of vast, shallow oceans, dry caverns and deserts. The cold-blooded Vyrium are probably descended from Cobra-like serpents that thrive on similar planets across the galaxy. Most reptilian species rarely gather in groups, and the Vyrium seem to be no exception. They appear to be a race of individuals in isolation.
Despite their isolation as a race, the Vyrie seem to be a strong, combative culture not unlike a Roman republic. They seem bent on galactic conquest, though their exact intentions are not yet known. Recent attacks on Human and Celareon outposts have been swift and merciless, leaving no survivors.
The Vyrium seem to admire strength and power above intelligence. Positions of power among their people go to the strong: the mightiest warriors who have proven themselves in battle. But it is also said that the Vyrium possess an untainted nobility and guilelessness. Despite their warlike nature, they might make valuable allies. But this same nature might also be their greatest weakness. Their thirst for glory could well lead to their destruction.